Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jul 01, 2005, 04:57 PM // 16:57   #1
Frost Gate Guardian
 
Join Date: May 2005
Advertisement

Disable Ads
Default PvP and PvE extremists...

Okay this for all the PvP and PvE extremists, zealots, fanatics.

This game is both PvP and PvE.

It's not Unreal Tournament 2005, it's not World of Walking

It's both. PvE is short, and to the point, compared to other of its kind, it's relatively grindless.

PvP is also fun, but it's not UT, and not everything is handed down to you. You win and get rewarded.

So can both the extremists kindly leave this game to those who enjoy both facets of gameplay? Seriously all the bitching, the arguing and the complaining is getting boring, stupid and pointless.

It's a game, some ppl like it, others don't.
Malchiel is offline   Reply With Quote
Old Jul 01, 2005, 05:08 PM // 17:08   #2
Site Contributor
 
Principa Discordia's Avatar
 
Join Date: Apr 2005
Location: England.
Default

I approve of this thread.
Principa Discordia is offline   Reply With Quote
Old Jul 01, 2005, 05:15 PM // 17:15   #3
Lion's Arch Merchant
 
Join Date: Jun 2005
Default

I Agree. Some people are just never satisfied. Give them something, and then they demand more. Just enjoy the game as it is. Making suggestion is fine, but they don't have to keep whining about it. Make a suggestion and wait. If Anet implements it, then great! If they don't, then maybe next update ... but for the mean time, devote your energy enjoying the game as it is.

Sorry, wrote more than I was expecting to.
gosl is offline   Reply With Quote
Old Jul 01, 2005, 05:19 PM // 17:19   #4
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: Ivory and Steel
Profession: N/Me
Default

I agree with the OP. There seem to be people who want the game developers to completely sever the connection between PvP and PvE. The game is good, and incoporates the aspects of PvP and PvE very well, IMO. I don't understand the incessant need to separate the two as though they were two different games.
Indigo is offline   Reply With Quote
Old Jul 01, 2005, 05:21 PM // 17:21   #5
Lion's Arch Merchant
 
Porkchop Sandwhiches's Avatar
 
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
Default

Agree! This game is a nice mix of both aspects, and that's why I like it
Porkchop Sandwhiches is offline   Reply With Quote
Old Jul 01, 2005, 05:21 PM // 17:21   #6
Frost Gate Guardian
 
Winds of Blood's Avatar
 
Join Date: Jun 2005
Guild: Void Engineers [vE]
Default

I always thought the point of the game was to be good in PvP, get all your skills and armor, and then kick ass in PvP.


Thats my philosophy
Winds of Blood is offline   Reply With Quote
Old Jul 01, 2005, 05:21 PM // 17:21   #7
Krytan Explorer
 
Talesin Darkbriar's Avatar
 
Join Date: Jun 2005
Location: California - irrigated desert...
Guild: The Myrmidon
Profession: E/N
Default

. . .so . .hard . . to not . . flame!
Bah~! the OP hits the nail on the head...
Go back to Diablow 2 or EQhell fanatics!
/gives one finger salute

Talesin
Talesin Darkbriar is offline   Reply With Quote
Old Jul 01, 2005, 05:24 PM // 17:24   #8
Core Guru
 
Join Date: Dec 2004
Location: Carmel, CA
Default

I originally posted this elsewhere, but it's significant here as well:

Quote:
Originally Posted by me, in a somewhat more inflamed thread:
What I see ArenaNet having done with Guild Wars is—building from another poster's analogy— having integrated something like Warcraft III with World of Warcraft by making resource collection and research—which normally occur within the context of a single match in Warcraft III something that occurs over a persistent, ongoing 'match' with variable, multiple opponents from the single-character perspective of World of Warcraft.

What they've effectively done is integrated RTS and FPS gaming: if you look at the entire span of Guild Wars as a single session of an RTS game, the guiding philosophy behind 'unlocking' is obvious: it's exactly like 'research' in the RTS context.

I applaud the designers for taking this larger view, and I hope that we can all come to a more complete understanding of this new incarnation of computer gaming.
—Siran Dunmorgan
Siran Dunmorgan is offline   Reply With Quote
Old Jul 01, 2005, 05:40 PM // 17:40   #9
Ascalonian Squire
 
Join Date: Jun 2005
Default

Quote:
Originally Posted by Indigo
I agree with the OP. There seem to be people who want the game developers to completely sever the connection between PvP and PvE. The game is good, and incoporates the aspects of PvP and PvE very well, IMO. I don't understand the incessant need to separate the two as though they were two different games.
I Partialy agree with you, I Dont think Seperating PvE and PvP should be done but one should have an option to advance the way of there choosing. Right now there is no way you can advance without the PvE portion of the game.

The new system is great and well Designed, Just in my Opinion it needs a few tweaks aswell as vender locations inside the arenas themself.

The way the system is Designed it does not infrindge on PvE players sense unlocks only effect the PvP portion of the game. With that in mind why do some of the venders need to be burried deep within the game?

For the players who enjoy both PvP and PvE I would like if they allowed Faction points to be obtained by RP Toons. Again because of the nature of the system it does not give them any existing advantage, Instead it lets them use there RP Toon as if it was a PvP.

Though im not a rabid fan of the PvE, Im sure I can talk for atleast a few people when I say, Why is the Underworld restricted by what happens in the PvP Arenas? I Can only see this Frustrating players who want to go in these zones at less than Optimal Time for there location.

I See most of the conflict seems to be against these two sides, I Ask why? Does how the other person obtained there items effect your ability to play as you wish? Is there some part of you that feels everyone must go through the same things you did rather than other alternatives? I Just dont understand why one side thinks the other Effects them so much.

In short, Walls just need to be taken down for both PvP and PvE one should not need the other. They both should Coexist without hinderance from another. I Feel that would please the most people and make the Guildwars experance better for anyone who plays.

Last edited by The Ages; Jul 01, 2005 at 05:51 PM // 17:51..
The Ages is offline   Reply With Quote
Old Jul 01, 2005, 05:58 PM // 17:58   #10
Forge Runner
 
Carinae's Avatar
 
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
Default

It just seems like they are killing the PvE part of the game because they don't approve of the farmers/grinders.

I LIKE grinding and finding that uber item and maybe selling it for $8,000,000 gold. I LIKE that.

But I understand that can mess up the PvP side, if someone has an unfair advantage due to great gear. Here's the true solution, and I haven't seen anyone mention this yet:

HAVE SEPERATE ARENAS!!!

Have arenas where everyone may ONLY have certain items (for example have a PvP Armoury where you can equip from any of the 'Collector' class items)

And ALSO have an 'Anything Goes' Arena where you can bash people with that 10000 damage sword.

People can choose to play either Arena style (or both!) and you can un-nerf the PvE economy, and the PvP competitions.
Carinae is offline   Reply With Quote
Old Jul 01, 2005, 05:59 PM // 17:59   #11
Frost Gate Guardian
 
Join Date: Jun 2005
Default

I disagree with this thread.

And remind the original poster if he is tired of people trying to resolve the flaws in Guild Wars in order to make it a better game, regardless of whatever human imperfection tends to taint their arguments, he can always leave the forum.

Just like how he suggests people to leave the game. Except he never shelled out $50 for the forums.
Evan The Cursed is offline   Reply With Quote
Old Jul 01, 2005, 06:02 PM // 18:02   #12
Dax
Wilds Pathfinder
 
Join Date: May 2005
Default

I enjoy both parts of the game, although I don't really take PvP seriously because it has been my experience (not saying good or bad) it's very quick and repetious.

But having said that, it seems to me there's becoming a clash between the two gameplay types. What kills me is that when I first got the game everyone said about PvP, "Oh it's not what you have, it's all about skill of the gamers." Well evidently that is not always the case.

So that's where I think the friction lies, people want to go in and play without having to participate in all the 'grind' of a PvE game, but they do need to get runes, weapons, armor, ect. hence the devs try appease everyone...which cheeses off someone else, yadda yadda
Dax is offline   Reply With Quote
Old Jul 01, 2005, 06:11 PM // 18:11   #13
Lion's Arch Merchant
 
Acan Vishnu's Avatar
 
Join Date: Apr 2005
Profession: Mo/N
Default

Quote:
Originally Posted by Evan The Cursed
And remind the original poster if he is tired of people trying to resolve the flaws in Guild Wars in order to make it a better game
I quote only this snippet to say this; There is a difference between pointing out flaws in a game, and not liking a facet of a game. It is becoming more and more apparent that the developers of the game want the players, regardless of their end-game intentions, to go through the game at least once.

Also, a personal observation... The message has been sent, okay? Some people don't like the way it is. I'm pretty sure we, and everyone else, have seen at least one of the many threads that have been made. It is now in ArenaNet's hands, if they decide that more needs to be done then we'll see, but until then I'd really have to say that everything that can be done has been -- at least in regards to this topic.
Acan Vishnu is offline   Reply With Quote
Old Jul 01, 2005, 06:21 PM // 18:21   #14
Dax
Wilds Pathfinder
 
Join Date: May 2005
Default

Quote:
Originally Posted by Acan Vishnu
I quote only this snippet to say this; There is a difference between pointing out flaws in a game, and not liking a facet of a game. It is becoming more and more apparent that the developers of the game want the players, regardless of their end-game intentions, to go through the game at least once.

Also, a personal observation... The message has been sent, okay? Some people don't like the way it is. I'm pretty sure we, and everyone else, have seen at least one of the many threads that have been made. It is now in ArenaNet's hands, if they decide that more needs to be done then we'll see, but until then I'd really have to say that everything that can be done has been -- at least in regards to this topic.
I agree, except there is nothing wrong with beating a dead horse if there are people willing to discuss it. I personally skip the thread I don't want to read, but I don't adviocate telling people to give up on a subject of particular intrest to them.
Dax is offline   Reply With Quote
Old Jul 01, 2005, 06:24 PM // 18:24   #15
Krytan Explorer
 
DarrenJasper's Avatar
 
Join Date: May 2005
Default

This is a struggle older than you. There will never be peace.
DarrenJasper is offline   Reply With Quote
Old Jul 01, 2005, 06:30 PM // 18:30   #16
Dax
Wilds Pathfinder
 
Join Date: May 2005
Default

Group Hug time
Dax is offline   Reply With Quote
Old Jul 01, 2005, 06:34 PM // 18:34   #17
Krytan Explorer
 
Join Date: May 2005
Default

You can distinguish reasonable people from idiots by noticing who answered in a civil and calm way to the OP and who didn't.

Nice thread, this is a clever way to discuss the matter. Smartasses will try and bring you down Malchiel, but hey, same old.
Mormegil is offline   Reply With Quote
Old Jul 01, 2005, 07:25 PM // 19:25   #18
Ascalonian Squire
 
Join Date: Feb 2005
Guild: The Obsidian Kings [TOK]
Profession: E/R
Default

Quote:
Okay this for all the PvP and PvE extremists, zealots, fanatics.

This game is both PvP and PvE.

It's not Unreal Tournament 2005, it's not World of Walking
Someone gets it.

It's Guild Wars. Something we've never seen before, and has created entirely new Genre for itself. The CORPG. People will try to compair it to other genres, but will ultimately fail.

Would you say a FPS sucks becuase you can't level up?
Or than RTS is crap becuase you can't win game with only one character?

Then why do so many insist that GW must be an MMORPG, or RTS, or FPS?

It's becuase they can't get to grips with fact that they have found an entirely new beast.

~Firax

Last edited by Firax; Jul 01, 2005 at 07:31 PM // 19:31..
Firax is offline   Reply With Quote
Old Jul 01, 2005, 07:36 PM // 19:36   #19
Frost Gate Guardian
 
Join Date: Jun 2005
Thumbs up

Quote:
Originally Posted by Dax
I agree, except there is nothing wrong with beating a dead horse if there are people willing to discuss it. I personally skip the thread I don't want to read, but I don't adviocate telling people to give up on a subject of particular intrest to them.
Yeah, Dax understands what I am trying to say, in my not-so-nonchalant way.

Or, he practices what I was preaching. Or some such.

And Evan agrees with Dax's suggestion of a group hug.
Evan The Cursed is offline   Reply With Quote
Old Jul 01, 2005, 09:26 PM // 21:26   #20
Elite Guru
 
Weezer_Blue's Avatar
 
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
Default

If you are refering to my two threads, which I'm guessing part of this is about, then I realize I named them badly. If a mod would be so kind as to change the names to "what players want from PvE/P" rather than "what PvP/E players want". There is no fine line definition, and I realize that. I like PvE a lot too, but when it comes down to it, PvP is just more fun for me. But you must realize, PvE and PvP are two completely seperate parts of the game, and to try and mash them together will never work. GW during the beta, I think, was successful because PvP and PvE were completely seperate of each other. Players could play however much of the other they liked without worrying about this or that. Players who just wanted PvP could jump into PvP using that handly ol' UAS button and a PvP character and had a blast. Those who just wanted PvE, as now, could jump in from presear and complete the game, and then do whatever it is PvEers see as end game. Or you could make an RP character and go through the story, and then when you got stuck or bored with it, you could grab a PvP only and join in on that side. That is simply why Guild Wars used to be good. On release, A.Net hit us with this "you gotta earn it" mentallity. And it sucks.
__________________
Weezer_Blue is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Anti-"Freeloader" Extremists? Sagius Truthbarron The Riverside Inn 306 Jul 13, 2005 03:42 AM // 03:42


All times are GMT. The time now is 11:41 AM // 11:41.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("